Virtual reality has already had a serious impact during a range of various industries. IDTechEx predicts in its recent marketing research report that this technology will grow to $8Bn by 2030. a method that computer game has been used is in planning. VR technologies have recently been shown by a piece of writing within the Financial Times to be employed by the town of London Corporation to assist with planning decisions for future office areas. computer game are going to be a key technology of subsequent decade, with IDTechEx predicting that the augmented and computer game market will grow to over $30Bn by 2030.
Virtual, augmented and mixed reality products have continued to receive high levels of funding and investment during the 2010 decade. this is often predicted to continue into subsequent decade. IDTechEx forecasts that the AR/VR and MR to be over $30Bn by 2030. This market will impact many various industries and its use cases wide-reaching and therefore the technology will still innovate and accelerate innovation in these industries.
The City of London collaboration was between the town of London Corporation, Innovate UK, New London Architecture (NLA) and VU.CITY. the extent of detail captured by the project is right down to a 2cm accuracy during a nearly 3km square area. this is often a primary for a neighborhood of this size, and aims to assist planners realize what “plans offer in terms of space, enhancement of the general public realm and to the City” consistent with Alastair Moss, Chair of the design and Transportation Committee at the town of London Corporation. the power to plan cities with VR technology will leave more highly advanced urban planning solutions.
The marketing research reports covering computer game , augmented reality, and mixed reality products. a part of the wearables portfolio, the parent report “Augmented, Mixed and computer game 2020-2030” and therefore the detailed technology analysis of “Optics and Displays in AR, VR and MR 2020-2030: Technologies, Players and Markets” provide the key insights and deep analysis of this innovative technology for subsequent decade. The detailed marketing research report “Augmented, Mixed and computer game 2020-2030” from IDTechEx reviews and analyzes over 100 products and details of over 80 companies, to make detailed conclusions about the longer term of this market. Alongside this, IDTechEx offers a second deeper dive report into the optics and display technologies in AR/MR/VR devices.
What is the impact of COVID?
Recently the flexibility of mixed and augmented reality products has come to the forefront of the news, with an Imperial led project at the Imperial College Healthcare NHS Trust. COVID has put the spotlight on this hands-free, interactive technology, and it’s unlikely that this focus will move for a few time. there’ll be a requirement for this technology in many new use cases, which previously didn’t require hands-free, or remote capabilities.